using Boo.Lang;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;

[Serializable]
public class loading : MonoBehaviour
{
	[Serializable]
	[CompilerGenerated]
	internal sealed class _0024load_0024388 : GenericGenerator<WaitForSeconds>
	{
		internal loading _0024self__0024390;

		public _0024load_0024388(loading self_)
		{
			_0024self__0024390 = self_;
		}

		public override IEnumerator<WaitForSeconds> GetEnumerator()
		{
			return new _0024(_0024self__0024390);
		}
	}

	public string leveltoload;

	public loading()
	{
		leveltoload = "null";
	}

	public void Start()
	{
		StartCoroutine(load());
	}

	public IEnumerator load()
	{
		return new _0024load_0024388(this).GetEnumerator();
	}

	public void Main()
	{
	}
}
